Andy Whittome
I build the things that shouldn't be possible on the budget.
With a foundation in product design and a decade of in-house creative execution, I work across 3D visualisation, motion, AI-augmented production pipelines and physical design, adapting to whatever the problem demands.
My work has taken product renders to packaging print, CAD models to physical prototypes, and retail concepts to flagship store installations. I'm drawn to the crossover between digital and analogue, and to finding smarter ways to solve commercial creative problems.
Currently open to roles and collaborations in London, remote, or hybrid.
Andy Whittome
I build the things that shouldn't be possible on the budget.
With a foundation in product design and a decade of in-house creative execution, I work across 3D visualisation, motion, AI-augmented production pipelines and physical design, adapting to whatever the problem demands.
My work has taken product renders to packaging print, CAD models to physical prototypes, and retail concepts to flagship store installations. I'm drawn to the crossover between digital and analogue, and to finding smarter ways to solve commercial creative problems.
Currently open to roles and collaborations in London, remote, or hybrid.